The Wanted Fugitive and the Forest of Fear
HowlSpace Quest 10: Rendezvous at the First Torched Windmill Marker – {Interface}: You have received a new message from Russel Spectre.
Russel Spectre: What are you doing!?! Are you
trying to get my show cancelled!?! I’ve been receiving calls about violating
the Ghostly Interference Act of 1991, and there’s apparently an order for your
arrest!!! {Go to Next Guest Options}
{Guest Options}:
· {Option 1} You put me up to this!
· {Option 2} Is there anything that I can do?
Russel Spectre: {Option 1} In my defense, you
could have said no to this whole thing, then you wouldn’t be here. But, since
we’re in too deep to think about that now, it would make more sense to…you know
what? Just get out of town! {Go to Next Guest Options}
Russel Spectre: {Option 2} I don’t think so.
You’re a wanted fugitive now, so just figure out some way to get out of town.
{Go to Next Guest Options}
{Guest Options}:
· {Option 1} Get out of town? Where to?
· {Option 2} But won’t that send me into the Forest of Fear?
Russel Spectre: {Option 1} Go into the Forest of
Fear. While the forest is technically part of the town, the police don’t do
many patrols there. I know, the forest itself isn’t that safe, but that’s only
if you go off of the main road. Here. Go to the First Torched Windmill Marker
and let me know when you get there. {Go to Objective Screen}
Russel Spectre: {Option 2} Okay, I know that the
Forest of Fear is regarded as being dangerous, but that’s only if you go off of
the main road. I have an idea. Go to the First Torched Windmill Marker and let
me know when you get there. {Go to Objective Screen}
Objective Screen {from Options 1 & 2} Go to
the First Torched Windmill Marker Without Being Caught.
During this activity, security personnel are alerted to the guest playing this quest. While not required and discouraged when doing so would impair actual safety, security officers are encouraged to play into this quest while continuing their duties, even “arresting” the guest in question if they are spotted and captured. Security should implement safe and fun play behaviors that allow the guest to “escape” custody.
{Guest} enters Forest of Fear, approaches First
Torched Windmill Marker, and confirms.
Russel Spectre: You made it? I mean, I’m not
surprised at all, it’s just, well…considering that we’ve never actually met
face-to-face, well…you get the idea. {Go to Next Guest Options}
{Guest Options}:
· {Option 1} So, what should I do now?
· {Option 2} You know what? You’re on your own.
Russel Spectre: {Option 1} Hang tight along the
road. There are plenty of tourists around and not a lot of police officers, so
you should be safe for now. If I’m able to dig up anything else on my end, I’ll
contact you, but for crying out loud, maybe you should think about not using
your phone’s features for a while? {Go to Quest Screen}
Russel Spectre: {Option 2} That’s fair. Maybe I
overstepped my boundaries back there, so maybe this is goodbye? Just try not to
use your device to rip apart time, okay? {Go to Quest Screen}
At this point, the guest is now standing in front of the First Torched Windmill Marker. Back in 1821 when the town was first founded, the original windmill was built on this site to grind garlic but saw no practical use when the inhabitants discovered that dense forests don't have the strongest wind gusts, not even near enough to turn a windmill. Regardless, it sat abandoned for almost two hundred years and became the town's icon, but when Billy Lugosi created his first monster in 1995, the frightened creature ran inside of the original windmill, which the locals torched to destroy the monster. However, since the windmill was so iconic, a replica was built as a deluxe villa for Washboard Suites and the original site was commemorated with a monument and plaque with the following statement: "On this site once stood the original Howling Hollow Garlic Grist Windmill. It was here for a long time, but then in 1995, a guy in a lab coat made a monster that made it burn down with fire and stuff. Doggone it!" A short distance away is the Windmill Villa at Washboard Suites, which officially marks the transition point between the town and the forest.
The forest itself is all-enveloping. Staying on the main road is really the only safe way to pass through the forest without dying, as there are numerous inaccessible paths that veer off into gardens of skeletons, dark bogs, flesh-eating plants, and more. The road is lined with signs by Torgo's Atlantic Excursions that remind tourists to stay on the main road.
Some of the sights along the road include the Lake of Despair, a haunted lake with the remains of Banjo Buffalo's cabin on the far shore. Frequently, tourists can see Torgo's Terror Tours Vehicles traversing the shore. Further along is the Shrieking Labyrinth of Kudzu, inhabited by a mutated, flesh-eating Kudzu accidentally created by mad scientist Billy Lugosi. Other sights in the forest include a tree with eyes that follow the tourists, an abandoned road that has been overtaken by strange creatures, and a creek that funnels out of the Lake of Despair and trickles out of the forest.
Up Next: Monster Lab Party
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